Auto-weights fail exactly where it hurts — quadrupeds, wings, tails, creatures. SkinSmart scans your rig, shows you why every joint deforms badly, and re-solves only the broken regions with a deterministic geodesic pass. No remeshing. No cloud. No neural guesswork. Runs alongside Auto-Rig Pro.
// development test rig, unretouched headless renders — real production-rig demos are what the beta is for. Objective check: fixed junctions show the fewest new self-intersections of any method we test against, including Blender's own re-bind and Weight Blur.
Point it at any mesh + armature. Get a color-coded heatmap and a ranked issue list — every flag tells you which metric tripped and why, never a black-box score.
You stay in charge. Adjust sensitivity, dismiss intentional weighting, inspect each region in the viewport before anything changes. Read-only until you say otherwise.
A geodesic heat pass re-solves only the flagged regions, feathered at the boundary, anchored to the weights you already trust. Non-destructive, one-click undo.
Never remeshes, never re-parents, never touches your UVs or edge flow. Fixes the weights on your mesh — the thing cloud auto-riggers can't do.
Quadrupeds, wings, tails, multi-limb creatures — the rigs Mixamo and AccuRig reject and humanoid-only AI tools ignore.
Geodesic mathematics, not a neural model. Same input, same output, every time. No cloud upload, no account, no telemetry you didn't opt into.
Rigid mechanical rigs, driver-based deformation, geometry nodes? It tells you it's the wrong tool instead of mangling your work.
Early beta invites, the free Lite analyzer the moment it clears review, and launch pricing of $29 instead of $39 (one-time, lifetime updates). No spam — a handful of emails total, unsubscribe anytime.